• passes: 1
  • failures: 0
  • duration: 0.03s
  • buffer tests

    • test bindBufferBase/bindBufferRange23ms ‣

      const {gl} = createContext2();
      if (!gl) {
        return;
      }
      const tracker = new MemInfoTracker(gl, 'buffer');
      const buf1 = gl.createBuffer();
      tracker.addObjects(1);
      gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, buf1);
      const data1 = new Float32Array(25);
      gl.bufferData(gl.UNIFORM_BUFFER, data1, gl.STATIC_DRAW);
      tracker.addMemory(data1.byteLength);
      const data1a = new Uint16Array(37);
      gl.bufferData(gl.UNIFORM_BUFFER, data1a, gl.STATIC_DRAW);
      tracker.addMemory(data1a.byteLength - data1.byteLength);
      const buf2 = gl.createBuffer();
      tracker.addObjects(1);
      const data2 = new Float32Array(55);
      gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf2, 0, data2.byteLength);
      gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, data2, gl.STATIC_DRAW);
      tracker.addMemory(data2.byteLength);
      gl.deleteBuffer(buf1);
      tracker.deleteObjectAndMemory(data1a.byteLength);
      gl.deleteBuffer(buf2);
      tracker.deleteObjectAndMemory(data2.byteLength);