test bad enum 38ms ‣
const {gl, tagObject} = createContext();
const tex = gl.createTexture();
tagObject(tex, 'depth-tex');
gl.bindTexture(gl.TEXTURE_2D, tex);
assertThrowsWith(() => {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT16, 512, 256, 0, gl.DEPTH_COMPONENT16, gl.INT, null);
}, [/depth-tex.*?INVALID_VALUE/]);