webgpu-utils
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    Function createTextureFromSources

    • Create a texture from an array of sources (Video, Canvas, OffscreenCanvas, ImageBitmap) and optionally create mip levels. If you set mips: true and don't set a mipLevelCount then it will automatically make the correct number of mip levels.

      Example:

      const texture = createTextureFromSource(
      device,
      [
      someCanvasOrVideoOrImageImageBitmap0,
      someCanvasOrVideoOrImageImageBitmap1,
      ],
      {
      usage: GPUTextureUsage.TEXTURE_BINDING |
      GPUTextureUsage.RENDER_ATTACHMENT |
      GPUTextureUsage.COPY_DST,
      mips: true,
      }
      );

      Note: If you are supporting compatibility mode you will need to pass in your intended view dimension for cubemaps. Example:

      const texture = createTextureFromSource(
      device,
      [
      someCanvasOrVideoOrImageImageBitmapPosX,
      someCanvasOrVideoOrImageImageBitmapNegY,
      someCanvasOrVideoOrImageImageBitmapPosY,
      someCanvasOrVideoOrImageImageBitmapNegY,
      someCanvasOrVideoOrImageImageBitmapPosZ,
      someCanvasOrVideoOrImageImageBitmapNegZ,
      ],
      {
      usage: GPUTextureUsage.TEXTURE_BINDING |
      GPUTextureUsage.RENDER_ATTACHMENT |
      GPUTextureUsage.COPY_DST,
      mips: true,
      viewDimension: 'cube', // <=- Required for compatibility mode
      }
      );

      Parameters

      Returns GPUTexture